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Exploratory testing

Learning, designing and running tests at the same time, guided by curiosity and a goal.

Definition

In exploratory testing the tester explores the product without detailed scripts, using what they learn to decide what to try next. It is structured with a goal (a charter) and a time box, and findings are noted as you go. It is great at finding bugs scripted tests miss.

In practice

Charter: "Explore the photo editor for 30 minutes, focusing on undo and redo." You try rotating, cropping, undoing ten times, switching apps mid-edit and note everything odd.

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